![]() Green actually has some of the best cards in MTG in general, so picking just ten was genuinely quite tricky. Plus, they’re a huge amount of fun to play with. Use this as a skeleton for any mono-green Commander, and you’ll be rewarded with a very strong start to your deck. We’ve gone through the many, many, many Green Commander cards to find a list of ten that we think should be in nearly every Green deck around. After all, just because you’re known for being good at something, doesn’t mean that’s all you can do. Despite Green being the colour of massive monsters, a lot of the best cards are actually found in other card types. That's all for today! Again, I recommend reading Jubilee Finnegan's awesome story over at Commander's Herald!īut what do you think? How would you build your mono-green Superfriends? Would you have gone with Vorinclex, Monstrous Raider ? Is there any planeswalker that you feel should have been included? Is there any sweet card or synergy that I've missed? Let me know in the comments below! I'm Philomène, and this has been Do Your Worst.The best mono-green Commander cards in Magic: The Gathering involve surprisingly few creatures. After all, we're mono-green: of course we'll make a bunch of guys and Overrun our opponents. Ellywick Tumblestrum 's emblem, for example, can give our creatures haste even if we haven't completed a dungeon, which makes a Garruk, Primal Hunter ultimate very threatening. I do love that we can present some actual win conditions in the deck instead of just drowning in value. There are many decisions to make, so turns can take a while. If I learned one thing today, it's that playing Superfriends can be exhausting. ![]() Turns out, it's good if we draw our Proliferate cards, otherwise it's underwhelming. The Atraxa average list runs Prologue to Phyresis, so I thought Infectious Bite was worth a try.And of every other permanent on the battlefield. But if they do, it'll have all the abilities of your planeswalkers. I'm not sure they'll agree, because it's outright busted. If your playgroup is game, you can rule zero in Vazal, the Compleat.Feel free to tell me I'm wrong in the comments. A lot of times, I want to activate my planeswalkers before combat. Yes, it's a repeatable way to Proliferate, but it's five mana to cast and equip, we have to move to combat, and then hit a player. ![]()
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